Detailed Project Report on plastic toys (electric and non electric)

Detailed Project Report on plastic toys (electric and non electric)

PLASTIC TOYS (ELECTRIC AND NON ELECTRIC)

[CODE NO.4272] 

Play is an integral part of every childhood. It is essential for child’s development and for learning life skills. Play is how children learn to have fun, to socialize, to think, to solve problems and to work. Play connects children with their imagination, their environment, and the people around them. Toys are tools children use in play.  It impacts the learning and development in children. Toys of value enhance a child’s natural ability to engage in imaginative and meaningful play. Toys vary across country, culture, and families.

Playing with toys help children learn about the world around them in a much better way. Toys nurtures healthy overall growth in children. It is often said that play is a child's work. Play provides an outlet for children's imagination, creativity and ingenuity. Toys are tools that children use to play. They learn essential skills through their playtime with toys.  Communication, fine and gross motor skills, cognition, creativity, problem solving, learning ability and social interaction are a few of the developmental areas that are stimulated by play activities. Toys can be categorized into various groups, depending on the part of the child it helps to stimulate. Here the games have broadly categorized the games into 4 distinct categories.

Cognitive Toys : Toys that stimulate thinking and problem solving are cognitive toys.

 • Physical Toys  : Toys that helps in developing the gross and fine motor skills are physical toys.

Sensory Toys   : Toys that stimulate the senses of hearing, smell, touch, sight, and taste are sensory toys.

Social Toys    :  Toys that help children to develop social skills and understand emotions are social toys.

 Playing with toys is considered to be important when it comes to growing up and learning about the world around us. Younger children use toys to discover their identity, help their bodies grow strong, learn cause and effect, explore relationships, and practice skills they will need as adults. Adults on occasion use toys to form and strengthen social bonds, teach, help in therapy, and to remember and reinforce lessons from their youth.

Toys these days are popular not only among kids, but adults too have entered this field through the medium of sports and games. Many sports and games are played by adults at national and international levels representing their respective countries. Parents too prefer to play with their children in order to interact with the latter and thus engage in board games and other toys with them. The metros and category A towns account for most branded purchases and those that sell at higher price points. Largely, the rest of the market is highly price sensitive and items above ₹ 200 fall in the planned purchase category and not impulse buying. In category C and D towns, unbranded and lower-priced toys are sold at average price points of below₹ 100. 

COST ESTIMATION

Plant Capacity                                   6000 Pieces./Day 

Land & Building (5055 sq.mt.)  Rs.  5.38 Cr    

Plant & Machinery                              Rs.  5.27 Cr 

Working Capital for 3 Month           Rs.  6.09 Cr 

Total Capital Investment                 Rs. 17.28 Cr 

Rate of Return                                   17%

Break Even Point                             57%


  • INTRODUCTION
  • USES/APPLICATION
  • MARKET OVERVIEW/SWOT ANALYSIS
  • BIS SPECIFICATION
  • INFORMATION SOURCE FOR STATUTORY CLEARANCE/LICENSE AND EXPORT
  • RAW MATERIALS
  • MANUFACTURING PROCESS STEPS/PROCESS FLOW SCHEMATIC
  • UTILITIES (ESTIMATED - MONTH)
  • PLANT LAYOUT REQUIREMENTS
  • PLANT LOCATION FACTORS
  • PLANT & MACHINERY SUPPLIER
  • RAW MATERIAL SUPPLIER
  • ENGINEERING/AUTOMATION CONSULTANT
  • WASTE GENERATION & MANAGEMENT/GREEN BELT
  • HEALTH SAFETY AND ENVIRONMENT
  • ANTICIPATED ENVIRONMENTAL IMPACTS
  • MITIGATION MEASURES (PROPOSED)
  • HEALTH SAFETY & ENVIRONMENT
  • SAFETY & OCCUPATIONAL MEASURE
  • PROPOSED IMPLEMENTATION SCHEDULE
  • PROJECT FINANCIALS

APPENDIX – A:

01. PLANT ECONOMICS

02. LAND & BUILDING

03. PLANT AND MACHINERY

04. OTHER FIXED ASSESTS

05. FIXED CAPITAL

06. RAW MATERIAL

07. SALARY AND WAGES

08. UTILITIES AND OVERHEADS

09. TOTAL WORKING CAPITAL

10. TOTAL CAPITAL INVESTMENT

11. COST OF PRODUCTION

12. TURN OVER/ANNUM

13. BREAK EVEN POINT

14. RESOURCES FOR FINANCE

15. INSTALMENT PAYABLE IN 5 YEARS

16. DEPRECIATION CHART FOR 5 YEARS

17. PROFIT ANALYSIS FOR 5 YEARS

18. PROJECTED BALANCE SHEET FOR (5 YEARS)


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